The word rebirth is used for more than one machine. Read the currency it takes and the currency it pays. A wipe of one event purse is not a wipe of coins, pets, and gum.
Carnival, closed
The Carnival ran June 26 to July 24, 2026. Carnival rebirth sat on that map. The base cost was 10 billion Carnival Coins and rose by 250 million per rebirth, with a cap of 150 billion. Update 62 on July 3, 2026 set that cap. At release the base had been 25 billion with a 5 billion step, then it was reduced. Each rebirth reset Carnival Coins to 0 and paid Rebirth Shards. The rebirth shop for those shards is closed with the event.
Autumn, closed
Autumn rebirth shards and Autumn Leaves were dated unavailable on October 10, 2026. The shop sold a small set of pets and elixirs for those shards, including a Purple Fragment at +0.08% Secret luck per use with a 250-use cap, and a Rainbow Fragment at +0.08% Infinity luck per use with the same cap. Those fragment rules are from that shop card. They are not a universal enchant rule.
Halloween, live as of October 14, 2026
The game page says Halloween rebirths are a bit more difficult than Autumn, with a leaderboard and hourly plus daily items. It does not print the starting cost, the step, or the cap. Open the machine in Nightmare Town and read it. Do not type 10 billion because that was the Carnival number, and do not assume the purse is coins. Carnival took Carnival Coins. Autumn took its own shard loop. Halloween will name its own purse on the machine.
Rebirth Machine in the Hatching Zone
This machine is listed next to the Infinity Egg and Secret Bounty. It is a permanent-zone feature, separate from the event rebirths above. Its inputs and outputs were not on the zone page. Use the buttons on that machine. Do not assume it resets The Overworld.
World Rewards are not rebirths
World Rewards on Hyperwave Island unlock up to 30 paid slots per world. They do not reset a purse. The Overworld track is priced in coins and is described as costing 2 trillion coins to finish. Captured pairs include:
| Cost | Reward |
|---|---|
| 100 million | 100 coins |
| 4.7 billion | 2 Golden Keys |
| 9.3 billion | 2 Mystery Boxes |
| 13.9 billion | 3 Royal Keys |
| 18.5 billion | 3 Spin Tickets |
| 23.1 billion | 5 Mystery Boxes |
| 27.6 billion | 5 Mythic V |
| 32.2 billion | 5 Speed V |
| 124.1 billion | 5 Mythic Evolved |
| 128.6 billion | 5 Lucky Evolved |
| 133.2 billion | 1 Cerberus |
Slots between 32.2 billion and 124.1 billion exist on the 30-step ladder. Their rewards were not in the captured module lines, so they are not filled in.
Minigame Paradise uses Tickets for its track. Captured pairs include 100 million for 500 gems, 4.7 billion for 1,000 gems, 9.3 billion for 2 Lucky V, 13.9 billion for 3 Dice Keys, then late slots at 105.7 billion for 3 Lucky Evolved, 110.3 billion for 3 Infinity Elixirs, 114.9 billion for 15 Dice Keys, 119.5 billion for 10 Golden Dice, 124.1 billion for 5 Mythic Evolved, 128.6 billion for 5 Lucky Evolved, and 133.2 billion for Security System. The same gap in the middle applies.
Buy a World Reward slot when the item is a pet or a key you will open. Skip a slot that returns a handful of the same currency you just spent, unless you need the later slot and the ladder is sequential.
